Roam · San Francisco
Research Engineer at Roam, an applied AI lab building 3D world models for gaming. The role covers research on world generation pipelines: distributed multi-agent orchestration for world synthesis, reinforcement learning for adaptive game generation, and agentic codegen with diffusion-based tooling. Relevant areas include multimodal or agentic systems, distributed training, and vision/3D pipelines.
About Roam
Roam is an Applied AI lab building World Models for highly retentive 3D environments. We're lifting models from the 2D plane of pixels into the full dimensionality of interactive worlds. Our work spans everything required to perceive, reason about, and create in 3D, with applications across simulation, design, and play.
Our first focus is gaming: 3D environment generation and understanding for interactive entertainment, technology that enables millions of people to explore, create, and share highly engaging worlds together.
Similar to how TikTok turned everyone into a creator through easy-to-use tools, we will let everyone turn their ideas into games without needing any technical skills.
Since founding earlier this year, we have:
About the Role:
You’ll work at the intersection of applied AI and large-scale systems, focusing on world generation pipelines, data-efficient training methods, and inference-time optimization for real-time generation. Your work will enable everyone make, play and monetize highly engaging games & 3D environments. Our current research spans:
We’re looking for engineers who have:
Strong candidates may also have:
Compensation:
Growth Opportunity
You’ll join a mission-driven team working at the frontier of AI world generation. We're HQ'd in SF and currently work in an intense 996. In this role, you’ll have the opportunity to:
If you're excited to move fast, build at the edge of what's possible, and help define how AI inhabits 3D worlds, let's talk.
Compensation: $200K - $350K
This posting doesn’t list technologies. These are the ones Roam uses across its other roles.