Triumph · San Francisco HQ
Senior Software Engineer role building internal developer tooling and automation across local development, CI, and post-release processes at a real-money gaming company. The work involves quantifying the cost of workflow friction, building and adopting tools end to end, and setting standards for a near-greenfield function. Requires 5+ years of experience and willingness to work in an AI-oriented IDE.
Triumph runs real money gaming at scale with a small engineering team. The thing that makes that work is leverage: the tooling and automation that let a handful of engineers operate like a much larger group.
That’s this job. You’ll look across our entire development and release process, find the friction, and remove it. Not a narrow slice of it, the whole thing, from local development through CI to what happens after code ships. We have a lot of unknown unknowns right now, and a lot of small things that could be better. Your first job is noticing them.
This is close to a greenfield function. Nobody owns this work today, so you’d be setting the standards rather than inheriting them.
What You’ll Do
What We’re Looking For
Compensation: $200K - $400K
This posting doesn’t list technologies. These are the ones Triumph uses across its other roles.