Multiply Labs · San Francisco
Design-first staff infrastructure role owning cloud services, CI/CD, and device deployment from the product backend to robots at customer sites. Also covers SOC 2 and ISO 27001 controls, GMP and 21 CFR Part 11 traceability, and GPU infrastructure for NVIDIA Isaac Sim simulation. Stack includes Python, Linux, AWS, Terraform or CloudFormation, Docker, and Kubernetes.
Multiply Labs is a robotics company on a mission to solve a significant bottleneck in modern medicine: the manufacturing of life-saving advanced biologics, from gene and cell therapies to antibodies and more.
Today, these therapies are produced through manual, labor-intensive processes. Costs are extremely high—often $500K–$2M per patient—limiting access to only a small fraction of those who need them.
As product complexity increases and the cost of failure and scientific labor rises, the industry is shifting toward automation. Robotics and AI are making automated biologics manufacturing feasible, reliable, and economically scalable.
We believe the future of biomanufacturing is robotic—closed, automated, and scalable—ensuring critical therapeutics are accessible to every patient who needs them.
Why This Matters
We don’t just build robots—we’re building the essential infrastructure for next generation biologics. Our technology enables biopharma companies to scale production without redesigning their science, reducing regulatory hurdles and lowering costs so these treatments can reach more patients.
To learn more and to view a video of our robots in action, visit us at
www.multiplylabs.com
and follow us on
.
We actively seek candidates with diverse perspectives and lived experiences. We’re committed to building a team where everyone feels valued, respected, and empowered to do their best work.
Multiply Labs encourages candidates from all backgrounds to apply — even if you don’t meet every qualification. If you’re excited about our mission and think you can contribute, we’d love to hear from you.
Our headquarters is located in San Francisco’s vibrant Dogpatch neighborhood. This role does not require regular travel. Occasional travel may be expected on the same basis as the rest of the Software Engineering team (e.g., team offsites, occasional on-site support needs).
Compensation: USD 175,000 – 230,000 per year salary