• Companies
  • News
By technology
  • Python17.9k
  • AWS12.6k
  • Kubernetes9.1k
  • Docker8.7k
  • C++5.9k
  • PostgreSQL5.7k
  • SQL5.3k
By category
  • Backend Developer11.3k
  • DevOps Engineer3.4k
  • Machine Learning Engineer3.3k
  • Full Stack Developer3.2k
  • Data Engineer2.8k
  • Embedded Engineer2.2k
  • Frontend Developer855
By city
  • San Francisco, CA6.2k
  • New York, NY5.6k
  • Seattle, WA1.3k
  • Washington, DC1.2k
  • Toronto, ON1.2k
  • Boston, MA1k
  • Austin, TX1k
Work mode
  • On-site21.9k
  • Remote10.2k
  • Hybrid7.3k
Job type
  • Full-time38.1k
  • Contract601
  • Part-time526
  • Freelance214
  • internship4
  • seasonal1
Experience
  • Entry level
  • Mid level
  • Senior
  • Staff+
  • Engineering management

The job board for developers. Find your next role at companies that value great engineering.

© 2023-2026 . All rights reserved.

Logos provided by Logo.dev
Add
38,053 matches
NewestHighest base
2K

Senior Shader Technical Artist

1 month ago
2K · San Mateo, CA
On-siteFull-timeGLSL · HLSL
Zone & Co

Director, Engineering (The Americas)

1 month ago
Zone & Co · New York, NY
On-siteFull-timeOracle NetSuite · AI
Via Logic LLC

Security Engineer [U.S. Citizenship, Secret or Top Secret Clearance Required]

1 month ago
Via Logic LLC · Washington, DC
$80k–130kOn-siteFull-timeFirewalls · AWS
Via Logic LLC

Security Analyst [U.S. Citizenship, Secret or Top Secret Clearance Required]

1 month ago
Via Logic LLC · Washington, DC
$80k–130kOn-siteFull-timeSIEM · Splunk
Via Logic LLC

Full Stack Developer [U.S. Citizenship Required, Public Trust Eligibility]

1 month ago
Via Logic LLC · Remote (United States)
$75k–100kRemoteFull-timeJavaScript · React
Via Logic LLC

DevSecOps Engineer [U.S Citizenship, Secret or Top Secret Clearance Required]

1 month ago
Via Logic LLC · Washington, DC
$80k–130kOn-siteFull-timeDocker · Kubernetes
Via Logic LLC

Cloud Security Engineer [U.S. Citizenship & CBP BI – High Trust Required]

1 month ago
Via Logic LLC · Washington, DC
$80k–130kOn-siteFull-timeAWS · Azure
Startale Group

Senior DevOps / Infrastructure Engineer (Americas, US time zones)

1 month ago
Startale Group · Remote
RemoteFull-timeKubernetes · Docker
SpaceX

New Graduate Engineer, Software (Starfall)

1 month ago
SpaceX · Hawthorne, CA
On-siteFull-timeC · C++
Pilot.com

Sr. Marketing Data Analyst

1 month ago
Pilot.com · San Francisco, CA
On-siteFull-timeSQL · Python
North Point Technology

MES Developer

1 month ago
North Point Technology · Fort Wayne, IN
On-siteFull-timeMES · PLC
NewRocket

ServiceNow Software Engineer - SAM

1 month ago
NewRocket · Remote
RemoteFull-timeServiceNow · JavaScript
Astera Labs

AE| Principal Product Application Engineer (Scorpio)

1 month ago
Astera Labs · San Jose, CA
On-siteFull-timeCXL · Ethernet
Anduril Industries

Senior Software Engineer (Android Apps - Flutter/Dart)

1 month ago
Anduril Industries · Bellevue, WA
On-siteFull-timeFlutter · Dart
Anthropic

Senior+ Software Engineer, Legal Tech

1 month ago
Anthropic · San Francisco, CA
HybridFull-timePython · TypeScript
Anthropic

Applied AI Engineer, Beneficial Deployments (Life Sciences)

1 month ago
Anthropic · San Francisco, CA
HybridFull-timePython · TensorFlow
Zynga

Software Architect

1 month ago
Zynga · Austin, TX
HybridFull-timeC++ · Java
Zynga

Senior Technical Artist

1 month ago
Zynga · Austin, TX
HybridFull-timeC++ · Unity
Zynga

Lead Product Manager, AI Technology

1 month ago
Zynga · Austin, TX
HybridFull-timeAI · Machine Learning
Zscaler

Principal System and Solution Test Engineer

1 month ago
Zscaler · Santa Clara, CA
On-siteFull-timeZero Trust Exchange · SASE
  • Previous
  • 1
  • More pages
  • 1226
1227
  • 1228
  • More pages
  • 1903
  • Next
  • 2K

    Senior Shader Technical Artist

    2K · 🇺🇸 San Mateo, CA · posted 1 month ago
    ApplyFull posting

    Extracted from the posting

    Base
    Not stated
    Remote
    Hybrid
    Stack
    GLSL, HLSL, Unity, Unreal Engine

    TL;DR

    Senior Shader Technical Artist role developing and maintaining shader pipelines across multiple teams using Unreal Engine, HLSL/GLSL, and node-based shader graphs. Collaborate with art, engineering, design, and animation disciplines on real-time rendering optimization and shader standards. Requires 7+ years technical art experience or one shipped title.

    About 2K →

    The full posting

    WE ARE GAME MAKERS

    Who We Are:

    We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

    What We Need:

    We’re seeking a Senior Shader Technical Artist to leverage their technical skills and artistic understanding to help develop and maintain a strong shader pipeline that will serve teams across multiple disciplines. Your passion, knowledge, and experience will be integral to the look and style of a new generation of player-driven experiences, stemming from your ability to create high-quality shaders and technology that bring life to the worlds we build.

    What You'll Do:

    • Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master materials using Unreal Engine’s node-based shader graph and HLSL/GLSL/CG shader code, ensuring they are built cleanly and efficiently for seamless integration and user-friendly utilization by the materials team.
    • Collaborate with development teams to establish and uphold artistic and technical shader standards, pushing the boundaries of real-time rendering while adhering to performance constraints.
    • Drive the development of innovative approaches to address complex technical and creative challenges, participating in the creation of shaders, shading validation tools, and defining shading standards.
    • Provide technical support in identifying and resolving inefficient content pipelines, conducting performance profiling, and optimizing shaders to enhance overall visual fidelity and maintain desired frame rates.
    • Demonstrate a strong sense of ownership and autonomy in task execution, producing high-quality work with minimal oversight, and actively seeking opportunities to enhance pipeline efficiency and visual quality.
    • Create documentation, examples, and reusable best practices for distributed development teams, establishing and maintaining practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
    • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.
    • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.

    What Will Make You a Great Fit:

    • 7+ years of experience or at least one shipped title in a Technical Art role, with proficiency in creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code.
    • Strong understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline.
    • Ability to communicate and collaborate across disciplines, sharing ideas and articulating visions.
    • Familiarity with all the tools, techniques, and asset creation pipelines: UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing.

    Bonus:

    • Experience in Unreal Engine’s node-based shader graph.
    • Strong understanding of console, PC, and mobile platforms, and how to scale shaders to optimize for each.

    The pay range for this position in California at the start of employment is expected to be between $112,700 and $164,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

    Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

    Regular, full-time employees are also eligible for a range of benefi ts at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefi ts; and reimbursements for fi tness-related expenses. Ontario only: The use of Artifi cial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

    #LI-Onsite
    #LI-Hybrid