Extracted from the posting
TL;DR
Unity Technical Artist supporting VRChat's live ops events and content pipeline, shipping 3D props and content updates. Work covers Unity asset implementation, C# and Udon tooling, asset validation, and quality gates. Collaborates with artists, designers, engineers, and Creators partners.
The full posting
Help us ship new 3D immersive events and content to the VRChat community, reliably, efficiently, and with a high quality bar.
Join the VRChat team!
Weâre building the future of immersive, user-generated worlds, where anyone, anywhere, can connect, play, explore, and express themselves.
Weâre looking for a Unity Technical Artist to support VRChatâs live ops events and content pipeline. This role sits at the intersection of art and engineering: youâll be hands-on in Unity, youâll write scripts/tools to make publishing more efficient, and youâll help our events and content ship smoothly across platforms.
Youâll partner closely with artists, designers, and engineers, so creative work moves from âdoneâ to âshippedâ without surprises.
What You'll Do
Who You Are
Bonus Points (Not required, but weâd be excited if you bring any of the following!)
Not sure if you meet every single requirement?
Where Youâll Be
Benefits
VRChat is an equal-opportunity employer, and we welcome applicants from all backgrounds. VRChat fosters a diverse, creative, and collaborative environment where anyone can contribute to any of the ongoing projects or direction of the roadmap at any time. If youâre a passionate team player who wants to have an impact on a dynamic team, weâd love to hear from you!Â
All job offers are subject to early stage ID checks, satisfactory referencing and background checks.