Engineering Intern at Roam, an applied AI lab building 3D world models for gaming. The role is to architect LLM and agentic-chain game generation pipelines, optimize iteration and generation speed across mobile and cloud stacks, and build feedback loops from player and self-play actions. Desired experience includes multi-agent tool-calling, LLM post-training, and GPU/CUDA optimization.
About Roam
Roam is an Applied AI lab building World Models for highly retentive 3D environments. We're lifting models from the 2D plane of pixels into the full dimensionality of interactive worlds. Our work spans everything required to perceive, reason about, and create in 3D, with applications across simulation, design, and play.
Our first focus is gaming: 3D environment generation and understanding for interactive entertainment, technology that enables millions of people to explore, create, and share highly engaging worlds together.
Similar to how TikTok turned everyone into a creator through easy-to-use tools, we will let everyone turn their ideas into games without needing any technical skills.
Since founding earlier this year, we have:
About the Role:
Youโll work at the intersection of applied AI and large-scale systems, focusing on world generation pipelines, data-efficient training methods, and inference-time optimization for real-time generation. Your work will enable everyone make, play and monetize highly engaging games & 3D environments. This will include:
Weโre looking for engineers who have:
Responsibilities:
Strong candidates may also have:
Compensation:
Growth Opportunity
Youโll join a mission-driven team working at the frontier of AI world generation. We're HQ'd in SF and currently work all week around. In this role, youโll have the opportunity to:
If you're excited to move fast, build at the edge of what's possible, and help define how AI inhabits 3D worlds, let's talk.